

Decaying means that healing will deal Physical Damage to the enemies, rather than, well, healing them. If the target has no Physical Armor after taking this damage, they will gain the Decaying status. This does Physical damage at touch-range.

It is understandable if this does not fit thematically with your build though. You might want to get Raise Bloated Corpse and/or Raise Bone Widow summons are nice to have in general, as they add a little damage, and may soak damage/abilites from your enemies. Infect will give a status to enemies that lowers the damage they deal.įrom here, Necromancy gets a little whacky, with a lot of potential routes to take. Mosquito Swarm will give you health regen equal to it's damage dealt, on top of any you may gain from Necromancy via health damage. Mosquito Swarm and Infect will give you straight physical damage at range, nice for softening targets.

I've been wanting to use under used skills like corrosive touch and such. Although Uncanny Evasion is better later on.Ī geo warrior should be interesting, considering medusa head and earthquake.
DIVINITY ORIGINAL SIN 2 POLYMORPH POINTS PLUS
I like Fortify utility more plus it's only 1 skill point. But then again, my melee never are DPS focused given their natural inefficiency. I feel there’s better support skills out there. Beyond tentacle, I’ve never been a fan of Poly personally. There’s also something to be said for going Geo for Worm Tremor and Torturer combo. Some necromancer for life steal I’d argue that swapping Geo for Aero is the better way to go as Uncanny Evasion can protect from far more than Fortify can restore, but it can be a bit harder to use. Originally posted by Godwoken Dovahkiin:All you need is:Ģ Poly: Tentacle Lash, Medusa Head, Bull Hornsġ Hydro: cleanse wounds (situational usefulness) My last idea here is Aerotherge for Teleport, Uncanny Evasion, and Nether Swap, this will give you more utility in a fight and just a smidge of physical damage at range, though I believe Teleport's damage will scale from nothing other than Intelligence and Aerotherge. Adrenaline will give that extra action you might need to finish someone off, which is very important sometimes if you are DPS, especially if you have taken Executioner. Chloroform will give you a little bit of magic damage, as well as a form of hard CC. If neither of these, you could do 2 point in Scoundrel for Cloak and Dagger, Adrenaline, and Chloroform, though I honestly reccomend at least those first two skills for every character you ever make. If not Necro, then you might want a point or two in Hydrosophist and/or Geomaner, for Armor of Frost, Soothing Cold, Restoration, Fortify, and Mend Metal essentially a little bit of extra support for your party. Remember that Warfare scales your damage multiplicatively, not linearly. You are correct that it scales with Intelligence but you will get bonus damage from each point in Warfare as well, as it does physical damage.

Reduces the cost of all skills by 3 Source points.Necromany is a good route to go if you want some more damage and sustainability. Vitality and Armour percentages of characters in target area are summed up and redistributed equallyĪir Resistance + 100%, Earth Resistance - 30% ,Poison Resistance - 30%, bleeding electrified water, lasts 2 turns Removes Burning, Necrofire, Poisoned, BleedingĮxchange Vitality percentages with target character Water Resistance + 100%, Fire resistance - 30%, bleeding ice, lasts 2 turnsĮarth Resistance + 100%, Poison Resistance + 100%, Air Resistance - 30%, bleeding poison, lasts 2 turns Lasts 3 turnsįire Resistance + 100%, Water resistance - 30%, bleeding fire, lasts 2 turns Grants Petrifying Aura and Petrifying Visage skill
DIVINITY ORIGINAL SIN 2 POLYMORPH POINTS FREE
All Tiers - 1 Free ability point per point investedĪllows movement on web surface and grants the ability to create web surfaces.Multiple Polymorth skills can be used however, those that affect the same body part, or would negate the effects of another ability will cause the original ability to be cancelled. Polymorph focuses on manipulating the users body or an enemies body to gain additional skills and abilities. For the skill in Divinity II: Dragon Knight Saga, see Polymorph.įor the skill in Divine Divinity, see Polymorph (Divine Divinity).
